Prix Cube 2014 - best digital artwork
Le Cube, a one-of-a-kind centre for creation located near Paris (Issy-les-Moulineaux) which is entirely dedicated to digital technology, has just launched a call for entries for the second edition of its international prize for emerging artists in the digital arts.
The Prix Cube rewards the best digital artwork (not older than 2 years) created by an artist under the age of 36 in the following areas: interactivity, generativity, network, internet and mobility. They're looking for innovative installations or systems exploring the use of digital technology in art (excluding live shows, video art and photography).
Five artworks will be shortlisted by a judging panel comprised of prominent figures from the art and digital world and will be presented to the public within an exhibition to be held at the 600m2 Espace Saint-Sauveur in Issy-les-Moulineaux (Grand Paris Seine Ouest, France) next November, from the 26th to the 30th. The winner of the award will receive €10,000. The Prix Cube trophy is a 3D-printed sculpture designed by the artist Hugo Acier, whose first solo exhibition was presented at Le Cube in 2013.
The deadline for submitting the works is May 12, 2014 (12am France time).
You'll need to provide in one pdf document all relevant personal and professional information (date of birth, CV, references and artistic career to date), as well as a detailed, illustrated presentation of the artwork (description, artistic challenges and message, how the artwork interacts with the public), detailed specifications the technology used (including a set-up plan, necessary equipment if performed, transport details) and a link to an existing video presenting the artwork preferably in a public exhibition context (the video must be accessible online). The application must be accompanied by images of the artwork illustrating clearly how it works.
Sponsored and initiated by the town of Issy-les-Moulineaux, Le Cube is a unique experiment in France, whose mission is to inform and educate the public about the artistic and cultural uses of digital technology, to support artistic production by providing efficient means for creation, to devise a programme representing the abundance and diversity of multimedia arts and to facilitate the relationships between the various actors in the fields of digital creation, research and technological innovation.